點選清除

本示例演示瞭如何透過在使用者單擊時使用隨機顏色清除渲染上下文,將使用者互動與 WebGL 圖形操作相結合。

使用隨機顏色清除渲染上下文

本示例提供瞭如何結合 WebGL 和使用者互動的說明。每次使用者單擊畫布或按鈕時,畫布都會以新隨機選擇的顏色進行清除。

請注意,我們將 WebGL 函式呼叫嵌入事件處理函式中。

html
<p>
  A very simple WebGL program that still shows some color and user interaction.
</p>
<p>
  You can repeatedly click the empty canvas or the button below to change color.
</p>
<canvas id="canvas-view">
  Your browser does not seem to support HTML canvas.
</canvas>
<button id="color-switcher">Press here to switch color</button>
css
body {
  text-align: center;
}
canvas {
  display: block;
  width: 280px;
  height: 210px;
  margin: auto;
  padding: 0;
  border: none;
  background-color: black;
}
button {
  display: inline-block;
  font-size: inherit;
  margin: auto;
  padding: 0.6em;
}
js
// Adding the same click event handler to both canvas and
// button.
const canvas = document.querySelector("#canvas-view");
const button = document.querySelector("#color-switcher");
canvas.addEventListener("click", switchColor);
button.addEventListener("click", switchColor);

// A variable to hold the WebGLRenderingContext.
const gl = canvas.getContext("webgl");
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);

// The click event handler.
function switchColor() {
  // Get a random color value using a helper function.
  const color = getRandomColor();
  // Set the clear color to the random color.
  gl.clearColor(color[0], color[1], color[2], 1.0);
  // Clear the context with the newly set color. This is
  // the function call that actually does the drawing.
  gl.clear(gl.COLOR_BUFFER_BIT);
}

// Random color helper function.
function getRandomColor() {
  return [Math.random(), Math.random(), Math.random()];
}

本示例的原始碼也可在 GitHub 上找到。