store: Wasm 文字指令
store 記憶體指令用於將堆疊中的數字儲存到記憶體中。
有用於將 i32、i64、f32 和 f64 儲存到記憶體中的 store 指令。對於整數,有單獨的指令變體,用於將寬型別數字儲存到記憶體中的窄型別數字。例如,您可以使用 i32.store8 將 32 位數字儲存到記憶體中的 8 位槽中。如果數字不適合較窄的數字型別,則會發生環繞。所有變體均在下方列出。
試一試
(module
(memory $memory 1)
(export "memory" (memory $memory))
(func (export "store_in_mem") (param $num i32)
i32.const 0
local.get $num
;; store $num at position 0
i32.store
)
)
const url = "{%wasm-url%}";
const result = await WebAssembly.instantiateStreaming(fetch(url));
const store_in_mem = result.instance.exports.store_in_mem;
const memory = result.instance.exports.memory;
store_in_mem(100);
const dataView = new DataView(memory.buffer);
const first_number_in_mem = dataView.getUint32(0, true);
console.log(first_number_in_mem);
// Expected output: 100
語法
儲存到預設記憶體
wat
;; Store value in default memory at particular offset
i32.const 0 ;; stack variable with offset in memory to store the number
i32.const 20 ;; stack variable with the number to store
i32.store ;; store in default memory
;; Store using S-function (same values and offset)
(i32.store (i32.const 0) (i32.const 20))
儲存到指定記憶體(如果支援多記憶體)
wat
;; Store in memory referenced by its index
i32.const 0 ;; offset in memory to store the number
i32.const 20 ;; the number to store
i32.store (memory 2) ;; store in memory with index 2
;; Store in memory referenced by its name
i32.const 0 ;; offset to store the number
i32.const 20 ;; the number to store
i32.store (memory $memoryName) ;; store in memory with name "$memoryName"
;; Store in same memory using an S function
(i32.store (memory $memoryName) (i32.const 0) (i32.const 20))
指令和操作碼
| 指令 | 二進位制操作碼 |
|---|---|
i32.store |
0x36 |
i64.store |
0x37 |
f32.store |
0x38 |
f64.store |
0x39 |
i32.store8 |
0x3a |
i32.store16 |
0x3b |
i64.store8 |
0x3c |
i64.store16 |
0x3d |
i64.store32 |
0x3e |
規範
| 規範 |
|---|
| 未知規範 # syntax-instr-memory |
瀏覽器相容性
webassembly.api.Memory
載入中…
webassembly.multiMemory
載入中…
注意: multiMemory 相容性表顯示了 store 可用於指定記憶體的版本。